Stronghold Kingdoms

Stronghold Kingdoms

Developer(s) Firefly Studios
Publisher(s) Firefly Studios
Producer(s) Eric Ouellette
Paul Harris
Mark Barney
Designer(s) Simon Bradbury
Eric Ouellette
Platform(s) Microsoft Windows
Release date(s) Alpha 28th May 2009
Genre(s) MMORTS
Mode(s) Multiplayer online
System requirements
Microsoft Windows

Stronghold Kingdoms (SHK) is a massively multi-player online real time strategy game (MMORTS) with a Medieval castle building theme. It was developed by Firefly Studios and based upon their commercially successful and popular Stronghold series of games. Firefly Studios started development of Stronghold Kingdoms in 2007 as their first entry into the MMO[1] genre. The first Alpha test began in 2009 and was open only to 150 players.[2] These were drawn from previous testers of Firefly Studios games, others volunteered via prominent fansites.

In addition to the central theme of castle construction and design, Stronghold Kingdoms incorporates a variety of architectural, economic, military, agricultural, mercantile, industrial and political elements which challenge players ability to prioritize, direct work-flow and resources and administrate their holdings in the manner of a medieval land holder or noble. An individual player's success is not entirely predicated upon the ability to successfully defeat computer-generated enemies, but also upon teamwork with fellow players.

The player begins relatively alone, one village amongst others in a single parish. From this beginning, strategic decisions are made and dialogue established with fellow parish members which introduces the social aspect of Stronghold Kingdoms. All players can vie for stewardship of the parish, dependent on rank. When two or more players wish to be Steward they can negotiate to decide who will take control of the parish, or take it by force, razing out the opposing players village from that parish. If Theology is researched, then monks can be deployed to infiltrate the parish and influence the vote. This is usually referred to as a monk war in the game vernacular. When the successful candidate becomes steward they gain control of the parish army along with the ability to set taxes (tithe), and build the necessary guilds to improve life for all in the parish.

Contents

Gameplay Elements

Communication with one's neighbors is vital to a player's advancement and enjoyment of all that Stronghold Kingdoms offers.

Starting resources are given to each new player and from that beginning how the village is managed, is essential to building a strong foundation to defend against all enemies. Juggle research to unlock what the castle needs, food, arms, or basic resources like stone and wood, used to build everything in the castle or village. Use research points to unlock different aspects of the game. Obtain honour by banqueting certain goods, attacking wolf lairs, bandit camps, AI castles as well as through defending your own castle from enemy AI (siege camps, AI castles) or players. As the game progresses, honour is accumulated and used to rank higher, but honour can be gained, or lost. If you opt to attack another player, this will cost honour thereby making every decision influence the next.

Worlds

World 1, (English Language Server) the original Alpha world is modelled upon Britain.[3] At the beginning of the Beta phase in November 2010 it was announced that World 1 would not reset, as it had through the previous Alpha iterations. As of May 2011 there were over 14,000 active players on this world.

World 2, (English Language Server) as World 1 filled up with players and demand grew stronger for the game Firefly Studios launched World 2[4] on Tuesday 8 February 2011. This world has the same map and all players from world 1 could join world 2. This also introduced the ability to start in different areas of the map rather than in a cluster.

Welt 1, (German Language Server)[5][6] was launched on February 22, 2011 and is modeled on Germany, Austria, Switzerland and The Czech Republic.

Monde 1, (French Language Server)[7][8] was launched on 6th July, 2011 and is modeled on a map of France, Belgium and Luxembourg.[9]

Mir 1, (Russian Language Server) is scheduled for launch on the 1st of December 2011.

Factions

As players evolve in game, the ability to join a Faction becomes available. They can create their own or join an existing one, opting for a group that has the same common purpose. The creator of the faction invites and appoints officers who in turn can invite and dismiss members. Each faction has an individual forum where participants of that faction may communicate with one another. Faction leaders may also choose to enter into an alliance or war with other factions, doing so will place a decorated white ribbon or a glowing red sword - respectively, above other player's villages. If neither is chosen other players will remain neutral, sporting no symbol above their villages. As factions expand, they may decide to join a House to participate in the race for glory.

Houses

Houses have their own banner and designated colour. Factions apply to join a House and on acceptance are integrated and sport the house colour beneath their villages on the world map. They also receive the house banner by their name on the leaderboard.

Glory

Glory[10] is an ongoing challenge played in rounds between the houses. Houses gain points for the control of parishes, counties, provinces, and countries. At the end of each cycle, which is determined by points, the houses in the last two positions[11] are removed from the next round, these take no further part in Glory. At the present time, Glory has just begun its fourth round and six houses have now been removed from this challenge.

Achievements

An update on 9th May 2011 brought Achievements to Stronghold Kingdoms.[12] Awarded in the shape of a medal, players earn these by completing deeds. To acquire "Banquet King" for instance, a player would need to feast with different elements of banquet goods, to earn each rank of medal. The medals come in four ranks starting with iron, silver, gold and diamond. Medals ranked silver and above reward the player with a small amount of honour. All medals earned by players are viewable in game to both friend or foe, so you can see what other players have achieved. With over 40 achievements[13] to accumulate, it could take a player some time, but Firefly Studios bestowed some retroactively, thereby giving players a head start with their collection.

Sound

An update put out on the 16th June 2011, takes the client build to 1.20.4.63[14] and delivers for the first time to Stronghold Kingdoms, music. The background music is a medley of beautiful medieval sounds that make a welcome début to the on-line game and will be instantly recognisable to fans of the Stronghold[15] series. Those wonderful notes composed by Robert Euvino[16][17] are now incorporated into Stronghold Kingdoms. Listed in the music folder is a battle medley that includes two endings, one for defeat. Along with the battle music there are various pieces including, Under an old tree, a poignant piece titled Stainedglass-all, and an ecclesiastical sounding Monks1. The music can be turned off altogether or reduced depending on player preference.

Free-to-play

CEO of Firefly Studios Eric Ouellette, stated Stronghold Kingdoms would be free-to-play.[18][19] A set number of free cards are given each week depending on criteria achieved in game. An option exists to also purchase crowns. These crowns are then used to buy strategy cards[20] and Premium Tokens, to enhance gameplay.

Strategy Card Packs

Premium Token

This token gives the option to automate some of the play actions while one is offline. Auto scout, attack, trade and recruit. A research and build queue is also included.

Premium Boxes

Two premium box editions have been released that include special content. The Stronghold Kingdoms Deluxe Edition[21] is the English version while the German Premium Edition[22] differed only in offering a 10% lifetime discount when purchasing crowns. A code within the box gives access to the exclusive content. Accounts may only redeem one code.

Development

Alpha 1, this was a closed alpha and the game at this stage was very basic. Some parish screens were blank but for a tax setting. Barracks were limited to the stewards command research which scales with each level attained.
Alpha 2,[23] religion was added where previously the research for this had been greyed out.
Alpha 3,[24] parish guilds were implemented and strategy cards introduced.
Alpha 4,[25] most of the screens were now in place. The only major addition to this alpha was the introduction of captains. These were now necessary when buying or capturing a village. They were also fleshed out with their own tactics.
Beta,[26][27] at the time of writing this article an open beta is in progress.

References

  1. ^ Ford, Suzie. "Firefly Studios Announces "Castle-Based" MMO". Warcry Network. http://www.warcry.com/news/view/91991-Firefly-Studios-Announces-Castle-Based-MMO. Retrieved 16 May 2011. 
  2. ^ Ford, Suzie. "Firefly Studios Talks Up Stronghold Kingdoms". Warcry Network. http://www.warcry.com/articles/view/interviews/6122-Firefly-Studios-Talks-Up-Stronghold-Kingdoms. Retrieved 16 May 2011. 
  3. ^ Ford, Suzie. [<http://www.warcry.com/articles/view/interviews/6122-Firefly-Studios-Talks-Up-Stronghold-Kingdoms> "Firefly Studios Talks Up Stronghold Kingdoms"]. WarCry Network. warcry.com. p. question = What is the back story for Strongholds Kingdoms?,. <http://www.warcry.com/articles/view/interviews/6122-Firefly-Studios-Talks-Up-Stronghold-Kingdoms>. Retrieved 20 May 2011. "The area of the world you are paying in will be geographically correct (Britain for the alpha for example)answered Simon Bradbury" 
  4. ^ "Stronghold Kingdoms Second world announced; new website and trailer released.". Gamer4Eva. http://www.gamer4eva.com/2011/02/stronghold-kingdoms-second-world.html. Retrieved 16 May 2011. 
  5. ^ Gellesch, Anja "Lucille". "Stronghold Kingdoms". www.onlinewelten.com. http://www.onlinewelten.com/games/stronghold-kingdoms/news/neue-spielwelt-deutschsprachigen-spieler-98311/. Retrieved 16 May 2011. 
  6. ^ "Google Translation". Google of onlinewelten. http://translate.google.co.uk/translate?hl=en&sl=de&u=http://www.onlinewelten.com/games/stronghold-kingdoms/news/neue-spielwelt-deutschsprachigen-spieler-98311/&ei=SpfRTYqKMoiG-wbT49yVAQ&sa=X&oi=translate&ct=result&resnum=3&ved=0CDkQ7gEwAg&prev=/search%3Fq%3Dstronghold%2BKingdoms%2BWelt%2B1%26hl%3Den%26client%3Dfirefox-a%26hs%3DJvQ%26rls%3Dorg.mozilla:en-GB:official%26prmd%3Divns. Retrieved 16 May 2011. 
  7. ^ "Stronghold Kingdoms: un Royaume Francophone s'ouvre". Univers-virtuels.net. http://forum.univers-virtuels.net/index.php?showtopic=23729. Retrieved 6 July 2011. 
  8. ^ "Google Translation of Stronghold Kingdoms: a United Francophone opens". Univers-virtuels.net. http://translate.google.com/translate?js=n&prev=_t&hl=en&ie=UTF-8&layout=2&eotf=1&sl=fr&tl=en&u=http%3A%2F%2Fforum.univers-virtuels.net%2Findex.php%3Fshowtopic%3D23729&act=url. Retrieved 6 July 2011. 
  9. ^ "New French World". Firefly Studios. Stronghold Kingdoms Website. http://www.strongholdkingdoms.com/. Retrieved 6 July 2011. 
  10. ^ "Glorious Stronghold Kingdoms". stronghold.heavengames. http://stronghold.heavengames.com/. Retrieved 16 May 2011. 
  11. ^ "World 1 - Glory (Round 1)". Stronghold Kingdoms. http://www.strongholdkingdoms.com/news/view/post/39/world-1-glory-round-1. Retrieved 16 May 2011. 
  12. ^ "Achievements are live". Firefly Studios. Stronghold Kingdoms Website. http://www.strongholdkingdoms.com/. Retrieved 6 July 2011. 
  13. ^ "Achiements". Stronghold Kingdoms Official Wiki. Firefly Studios. http://help.strongholdkingdoms.com/index.php/Achievements. Retrieved 7 July 2011. 
  14. ^ "Patch Notes Build 1.20.4.63". Stronghold Kingdoms. Stronghold Kingdoms. http://forum.strongholdkingdoms.com/viewtopic.php?f=89&t=12885. Retrieved 26 June 2011. 
  15. ^ "An Interview with Robert Euvino". HeavenGames. stronghold.heavengames. http://stronghold.heavengames.com/fair/interviews/robeuvino. Retrieved 26 June 2011. 
  16. ^ "Shows a list of tracks with some mentioned in the article". last.fm. last.fm. http://www.last.fm/music/Robert+Euvino. Retrieved 26 June 2011. 
  17. ^ "Robert Euvino Bio". nightowlproductionsinc. http://www.nightowlproductionsinc.com/bio.html. Retrieved 26 June 2011. 
  18. ^ "Stronghold Kingdoms will be free to play". Fireflyworlds. http://www.fireflyworlds.com/index.php?option=com_content&task=view&id=399&Itemid=339. Retrieved 16 May 2011. 
  19. ^ "Stronghold Kingdoms' Becomes Free-2-Play". Worthplaying. http://worthplaying.com/article/2010/2/25/news/72619/. Retrieved 16 May 2011. 
  20. ^ "Stronghold Kingdoms Trailer + Screenshots (Free MMO)". windows7themes.net. http://windows7themes.net/stronghold-kingdoms-trailer-screenshots.html. Retrieved 16 May 2011. 
  21. ^ "Get Games - Stronghold Kingdoms Deluxe edition". Fireflyworlds. http://www.fireflyworlds.com/index.php?option=com_content&task=view&id=447&Itemid=339. Retrieved 16 May 2011. 
  22. ^ "German Product Information". dtp-entertainment.com. http://shop.dtp-entertainment.com/index.php?link=detail/B004BJK830. Retrieved 16 May 2011. 
  23. ^ "Stronghold Kingdoms: Classic Stronghold Series Come MMO". games.bbgsite. http://games.bbgsite.com/content/2009-12-11/20091211055255191.shtml. Retrieved 16 May 2011. 
  24. ^ "Stronghold Kingoms Alpha 3 is Open Now!". news.bbgsite. http://news.bbgsite.com/content/stronghold_kingoms_alpha_3_is_open_now.shtml. Retrieved 16 May 2011. 
  25. ^ "Stronghold Kingdoms alpha 4 information". Fireflyworlds. http://www.fireflyworlds.com/index.php?option=com_content&task=view&id=411&Itemid=339. Retrieved 16 May 2011. 
  26. ^ "Stronghold Kingdoms Open Beta Now Available". PCGamersWorld. http://www.pcgamersworld.com/2010/11/stronghold-kingdoms-open-beta-now-available/. Retrieved 20 May 2011. 
  27. ^ "Stronghold Kingdoms' Goes Open Beta". Worthplaying. http://worthplaying.com/article/2010/11/4/news/78023/. Retrieved 16 May 2011. 

External links